<!--
  ** Achievements Definition! **
  
  :: Note ::
    This file doesn't say if the user has achieved anything.  This just lays out the achievements
and the user profile keeps a record of whats happened and what the user has got.  This file lives in the
res directory and is never edited by code (because at least on iPhone it can't be).

    The image must be a power of 2 and it MUST BE SQUARE!!!  Doesn't matter if all the space isn't
used, but code relies on it!

    X and Y are 0 based, from the bottom left!  So (0,0) is the very bottom left image with
(1, 0) being the 2nd image in the bottom row and so on.

    uid is just an ID that code needs to recognise the achievement.  They can be any positive number
greater than 0 (zero itself is not valid) and they do not need to be sequential. If you are going to be
uploading achievements to cloudcell they need to be within a certain range, usually:
  YOUR_GAME_ID*1000 to YOUR_GAME_ID*1000 + 999
  
    name is an optional field that only cloudcell cares about when importing your achievements. Your automagic
constants will be come:
        "CC_ACHIEVEMENT_" + name
    if not set your names become the english title text uppercased and spaces replaced with underscores:
        "Killed mecha hitler!"  =>  "CC_ACHIEVEMENT_KILLED_MECHA_HITLER"
    
-->

<achievements img="achievements.png" size="37" gui="achi_popup">

  <!-- Generic -->
  <item uid="5001" points="5" x="0" y="2"  title="ACHIEVEMENT_NAME_5001" desc="ACHIEVEMENT_DESCRIPTION_5001" />
  <item uid="5002" points="10" x="1" y="0" title="ACHIEVEMENT_NAME_5002" desc="ACHIEVEMENT_DESCRIPTION_5002" />
  <item uid="5003" points="20" x="4" y="0" title="ACHIEVEMENT_NAME_5003" desc="ACHIEVEMENT_DESCRIPTION_5003" />
  <item uid="5005" points="20" x="3" y="1" title="ACHIEVEMENT_NAME_5005" desc="ACHIEVEMENT_DESCRIPTION_5005" />
  <item uid="5006" points="20" x="4" y="1" title="ACHIEVEMENT_NAME_5006" desc="ACHIEVEMENT_DESCRIPTION_5006" />
  <item uid="5007" points="25" x="3" y="0" title="ACHIEVEMENT_NAME_5007" desc="ACHIEVEMENT_DESCRIPTION_5007" />
  <item uid="5008" points="25" x="1" y="2" title="ACHIEVEMENT_NAME_5008" desc="ACHIEVEMENT_DESCRIPTION_5008" />
  <item uid="5009" points="25" x="2" y="2" title="ACHIEVEMENT_NAME_5009" desc="ACHIEVEMENT_DESCRIPTION_5009" />
  <item uid="5010" points="25" x="3" y="2" title="ACHIEVEMENT_NAME_5010" desc="ACHIEVEMENT_DESCRIPTION_5010" />
  <item uid="5011" points="25" x="4" y="2" title="ACHIEVEMENT_NAME_5011" desc="ACHIEVEMENT_DESCRIPTION_5011" />
  <item uid="5012" points="25" x="0" y="3" title="ACHIEVEMENT_NAME_5012" desc="ACHIEVEMENT_DESCRIPTION_5012" />
  <item uid="5013" points="25" x="1" y="3" title="ACHIEVEMENT_NAME_5013" desc="ACHIEVEMENT_DESCRIPTION_5013" />
  <item uid="5014" points="30" x="0" y="1" title="ACHIEVEMENT_NAME_5014" desc="ACHIEVEMENT_DESCRIPTION_5014" />
  <item uid="5015" points="50" x="1" y="1" title="ACHIEVEMENT_NAME_5015" desc="ACHIEVEMENT_DESCRIPTION_5015" />
  <item uid="5016" points="70" x="2" y="1" title="ACHIEVEMENT_NAME_5016" desc="ACHIEVEMENT_DESCRIPTION_5016" />

  <!-- Removing world/level specific achievements for version 1.0 -->
  
  <!-- World 1 
  <item uid="5012" points="10" x="1" y="1" title="Out Of Sight" desc="Complete 'Cheesy Does It' in World 1 without being seen by a cat." />
  <item uid="5013" points="10" x="1" y="1" title="One Duck and Dive" desc="Complete 'Ducking and Diving' in World 1 with just one path." />
  <item uid="5014" points="20" x="1" y="1" title="Bland Palette" desc="Complete 'Big Cheese Part 1' in World 1 without using the chilli." />
  -->
  
  <!-- World 2 
  <item uid="5015" points="20" x="1" y="1" title="No Need To Hide" desc="Complete 'He who Hides, Wins' in World 2 without using the furniture." />
  <item uid="5016" points="20" x="1" y="1" title="Gang Of Four" desc="Complete 'Checkpoint' in World 2 without using the checkpoint hole." />
  <item uid="5017" points="30" x="1" y="1" title="Tea Free" desc="Complete 'Time For Tea' in World 2 without using a Tea Cup." />
  <item uid="5018" points="25" x="1" y="1" title="Slow Coach" desc="Complete 'Take A Weight Off' in World 2 without using the balloon." />
  -->
  
  <!-- World 3
  <item uid="5019" points="20" x="1" y="1" title="Three Pairs" desc="Take 3 pairs of cheese to the Checkpoint in 'Pipe Work' in World 3." />
  <item uid="5020" points="25" x="1" y="1" title="Magical Factory Purist" desc="Complete 'Magical Factory Tour' in World 3 without using balloons or chillis." />
  <item uid="5021" points="20" x="1" y="1" title="Bossy Completist" desc="Collect every crumb, use every bucket and spring every mousetrap in 'Big Cheese Part 3' in World 3." />
   -->
  
  <!-- World 4
  <item uid="5022" points="20" x="1" y="1" title="Pop Life" desc="Have the Ninja Cats burst all the balloons in 'Burst My Bubble' in World 4." />
  <item uid="5023" points="20" x="1" y="1" title="New Cheesy Order" desc="Complete 'Alley Way' in World 4 by taking all the cheese together, in weight order, to the exit hole." />
  <item uid="5024" points="20" x="1" y="1" title="Pipe-less" desc="Complete 'Alley Way' in World 4 without the use of pipes." />
  -->
  
  <!-- World 5
  <item uid="5025" points="15" x="1" y="1" title="Strung Out" desc="Complete 'Inner City Pressure' in World 5 without using the String." />
  <item uid="5026" points="15" x="1" y="1" title="No Hypnosis" desc="Complete 'Inner City Pressure' in World 5 without using the TV." />
  <item uid="5027" points="15" x="1" y="1" title="Out In The Open" desc="Complete 'Inner City Pressure' in World 5 without using the Teacup." />
  -->
  
  <!-- World 6
  <item uid="5028" points="20" x="1" y="1" title="Abstain" desc="Complete 'Two Worlds Collide' in World 6 without using the blue pipe or chilli." />
  <item uid="5029" points="30" x="1" y="1" title="Ghosts On The Run" desc="Get all cheese to the exit hole in 'Surrounded' in World 6 without hiding in the dark or a checkpoint." />
  -->

  <!-- World 7A
  <item uid="5030" points="25" x="1" y="1" title="Mouseketeer" desc="Complete 'Thou Shalt Not Steal' in World 7 without being seen by a cat." />
  -->

  <!-- World 7B
  <item uid="5031" points="30" x="1" y="1" title="No Dogs Allowed" desc="Complete 'Release the Hounds' in World 7 without using the robo-dog." />
  <item uid="5032" points="40" x="1" y="1" title="Cool As A Cucumber" desc="Complete each level of World 7 without touching the lava." />
  -->
</achievements>

